Nintendo of Japan has released their quarterly sales report, and as Chad Fleming expertly noted, profits and Wii sales are seeing a slight decline; check out his article for more information on Nintendo’s position on that. Here’s what else the report had to offer:
- Nintendo’s total sales for the first half of the year were $6.02 billion USD, a 35% decrease from the previous year (which, don’t forget, introduced Wii Fit and Mario Kart Wii).
- Nintendo is currently worth $18.4 billion USD, a 8% decrease.
- Nintendo expects $16.5 billion USD in sales this year, a 18.4% decrease.
- The big-selling DS game in Japan was Pokémon HeartGold and Pokémon SoulSilver, which saw combined sales of over 2 million units. Also popular was Tomodachi Collection ("Friend Collection"), a Sims-style Mii-based game that sold over a million units in this half of the fiscal year. Nothing particularly noteworthy happened over here in North America, it seems.
- For the Wii, the big seller was Wii Sports Resort around the globe, and that’s about it. Even Nintendo knows that really good Wii games can be hard to come by.
- Nintendo sold $14.3 million USD worth of non-video-game items, like playing cards, in the first half of the year. My guess is T-shirts makes up a lot of this.
- Interestingly, Nintendo received $44.7 million USD in refunds on lawsuit penalties paid. Odd way to make money.
- 11.7 million DS units were sold in the past six months, and 7.15 million of those were a DSi; this makes 113.5 million DS’s, and 10.17 million DSi’s, sold to date. Nintendo expects to sell 30 million over the course of the year.
- As far as software goes, the DS sold 71.15 million units so far this fiscal year, and only 5.89 million of them were new releases. This makes 638.1 million software titles sold to date. Nintendo anticipates they’ll sell 150 million software units this fiscal year.
- The Wii sold 76.2 million software units this term to beat out the DS; this makes 429.2 million units sold to date. Expected software sales for the fiscal year are 180 million units.
I would just like to say, once again, that I called it. Momentum is everything in businesses like these, and Nintendo knows how to keep momentum going, such as with the DSi. Also, I’d love to see an analysis on how much of Nintendo’s profit loss was the economic recession and how much of it was loss of consumer interest.