Vitality Sensor A Possibility With Zelda?

No, there’s no conformation that it will be used in the upcoming Legend of Zelda game for the Wii, but according to The Lost Gamer, Shigeru Miyamoto says it’s always a possibility.

Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay, just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus.

As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.

Of course, this means nothing at this point. Though it does leave plenty of questions as to how they might possibly make the device work with it. Would a Zelda game actually get people scared enough to make a difference? How would the game work without the Nunchuk? Or maybe they’ll decide to not use it at all. We probably won’t know any more details until E3 gets here.

Any chance there is of increasing the difficulty is good in my books, however I’m not sold on this particular idea at all. There are too many problems in my mind that would keep this from working well, but if they can find a way to pull it off then they might change my mind.