Is the Wii Under-Achieving?

The Wii lacks any kind of system-wide achievement system. This needs to change.

How many times have you heard someone refer to the Wii “collecting dust” in a review, preview, or editorial? Countless, right? And why is that? Most people claim it’s due to the lack of quality software on the system, but I’m not buying it. There are plenty of fantastic games for the Wii, even if you have to dig through copious amounts of shovelware to find them.

Mario Galaxies, Metroid Primes and Other M’s, Super Smash Bros Brawl, No More Heroes 1 and 2, Muramasa, Zak and Wiki, MadWorld, Super Paper Mario, Sin and Punishment, Mario Kart, New Super Mario Bros. And don’t forget about the games yet to come, like Kirby’s Epic Yarn and Skyward Sword. Pile WiiWare on top of that and you come to see that the idea of the Wii not receiving a sizable amount of AAA titles is ridiculous.

Yet clearly, people are ignoring their Wiis. Which brings us back to the question: why? I’m sure that there isn’t just one reason for why our white, plastic buddy constantly seems to be ignored. But one factor that I definitely think deserves a second look is the Wii’s lack of any kind of console-wide achievement system.

If you have an Xbox 360 or a PS3, you already know how addictive these things can be. Although it seems silly, there is a certain sense of satisfaction one gets from watching their gaming history manifest itself into something more tangible. And this satisfaction seems to be nearly universal. While people’s obsessions with their gamerscore certainly vary, I don’t know anyone who doesn’t get even a small sense of gratification from seeing the Achievement Unlocked message flash on their screen.

Now many Wii games already do include in-game achievement systems, like Wii Sports Resort, which seems to me like a sure sign that Nintendo will consider something similar to a full-blown system-wide achievement system for their next console. But in the meantime, these paltry attempts at appeasing achievement-obsessed gamers just isn’t enough. With no organized online community, no one can see these achievements outside of yourself and anyone in your home. Part of the joy of achievements are showing them off to other people.

So, would adding a system-wide achievement program to the Wii cause people to play it more? I certainly think so. It’s classic positive reinforcement. As humans, we are instinctually drawn to any kind of reward system. And as gamers, we sometimes seem to be humans at their most masturbatory. High scores, leveling up online, it seems that achievements are merely the natural evolution of our preferred medium.

And such a system wouldn’t only benefit the poor, neglected Wii in your closet. It would also benefit Nintendo financially. I know that when I walk into a game store, I’m much more willing to purchase a game for the 360 that I’m only mildly interested in (at the right price), because I know that, at the very least, I’ll get a gamerscore boost from it. And I’m far from one of the overly-obsessed gamers with scores reaching over 100k (it took me three years to reach my current score of 21,000), who will even buy games they don’t want for the GS boost. Meanwhile, Wii software stagnates on the shelves because most of us aren’t willing to take the same risk.

Sony has already realized the advantages of an achievement system. Despite the PS3 already being released, they instituted their trophy system into later updates and now require new releases to make use of it, just as Microsoft does. However, much like their archaic views of online gaming, Nintendo seems to be a bit more slow on the uptake. So while it is probably too late in the Wii’s lifespan to introduce achievements, I’m sure I’m not alone when I say I sincerely hope their next console will have one. After all, what’s the downside? If you don’t like achievements, you just ignore them.

So here’s to our little friend’s bright future, and the day when we can all see this: