Get ready for the release of the 3DS with the latest hands-on impressions.
By now details about the 3DS are everywhere. It’s been released in Japan, and in only a scant few weeks we’ll be able to get our hands on one as well. So instead of rehashing old news like how impressive the 3D effect is (it is), I figured I’d talk a little about other aspects and lingering doubts you may still be having in the back of your mind.
One of my first fears when the design of the handheld was unveiled was that it would have an inferior joypad, more akin to the PSP than any of Nintendo’s console controllers. Well, after controlling Link through the bulk of Kokiri Forest and the Deku Tree, I can safely say that the joypad is more than adequate. I had absolutely no trouble with any of the controls in fact, though I do think that any games you wish to play with the D-Pad could be uncomfortable judging by the lop-sided design of the system.
My second fear was that the 3D effect would wear on your eyes after a while of gaming. Unfortunately, my experience here may be a bit different than the average person’s, as my eyes are very poor. But keeping that in mind, I did begin to feel some eye fatigue when the 3D was turned up all the way after only ten or so minutes of playing. Adjusting the 3D slider helps, though on the lower settings I had to wonder what the point of it still being 3D at all was. I think most people will either go all the way or turn it off completely, as the effect really loses its “wow” factor when it’s turned down.
One of the least-talked about features of the handheld is its augmented reality functions, and these were actually far more impressive than seeing Zelda in 3D. A Nintendo rep walked me through it, explaining how one of the cards that comes with the system can be placed on a flat surface, and then using the camera on the 3DS, various games can be played. The one demonstrated featured virtual targets popping out of the card that I had to fire at by actively moving the system around the table. The grand finale featured a large dragon that actually warped the features of the table the card was sitting on. It was very cool stuff, and the fact that it comes with the system is a huge plus if you aren’t thrilled with the launch line-up.
Overall, my time spent with the system left me hungering for more. I can’t wait for its release, and rest assured, any anticipation you may have is fully justified.