If you missed part 1, don’t forget to take a look!
As stated in part 1, all impressions are in video form.
Pikmin 3
System: Wii U
Release Date: Wii U Launch Window
[youtube]http://www.youtube.com/watch?v=jnUjBONi1NM[/youtube]
[shashin type="albumphotos" id="253" size="xsmall" crop="n" columns="max" caption="n" order="date" position="center"]
Project P-100
System: Wii U
Developer: Platinum Games
Release Date: Wii U Launch Window
[youtube]http://www.youtube.com/watch?v=WruBtuGwskg[/youtube]
[shashin type="albumphotos" id="254" size="xsmall" crop="n" columns="max" caption="n" order="date" position="center"]
Luigi’s Mansion Dark Moon
System: Nintendo 3DS
Release Date: Holiday 2012
[youtube]http://www.youtube.com/watch?v=URFOTWl7eFk[/youtube]
[shashin type="albumphotos" id="183" size="xsmall" crop="n" columns="max" caption="n" order="date" position="center"]
New Super Mario Bros. 2
System: Nintendo 3DS
Release Date: August 19th, 2012
[youtube]http://www.youtube.com/watch?v=XJ7RumuYs2o[/youtube]
[shashin type="albumphotos" id="255" size="xsmall" crop="n" columns="max" caption="n" order="date" position="center"]




I heard LM:DM at E3 was the beta version, and not the final product. It also seems more puzzled based this time, and mission based too.
I’ll be watching how it goes. I’m looking forward to it though.
Generally at E3, devs/pubs like to use the beta build. I’ve ran into a few alpha builds though so it’s not that uncommon. I can say that there were many puzzle elements in the game and not too many ghosts to be sucking into the vacuum. The sections I’d die at would (obviously) be ghost infested areas. Still, before I got to those points there was a lot to explore I thought.