Dementium: the Ward succeeds in a great number of areas; it’s very atmospheric, the controls are close to spot-on, and it manages to creep you out sufficiently a lot of the time. There are a few flaws, but overall, the good elements of Dementium far outweigh the bad. To find out more about all of the above, read on.
I’d start with the story, as I usually do in reviews, but overall there’s not a whole lot to say. The game pretty much throws you into the hospital headfirst, telling you nothing about why you’re there, and giving you nothing but some random bits of information that will mess with your mind for most of the game. As you continue through the game, all the way up to the end, you never find out much about what’s going on. You’d think the ending would resolve the whole thing, but for me, it just left an even bigger question mark; some parts of the story were unresolved, others were explained away somewhat confusingly, and it doesn’t help that the game hinted at a sequel to follow. But the ending will definitely get you thinking, if not reconsidering the entire game, which I sort of liked.