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Review: Mercury Meltdown Revolution
Posted by The Sound Defense, 305 days ago 11/04 21:36
  Mercury Meltdown Revolution
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The puzzles are helped in no small part by the controls. Mercury Meltdown got its start on the PSP, where it was meant to have tilt control but things didn’t end up working out. A couple iterations later, the game has come to Wii and been given the tilt control it originally wished for, and it works quite well. You hold the Wii Remote like a NES controller, and by tilting in any direction, you tilt the labyrinth in the same direction, causing the mercury to slide that way. You can only tilt the stage a certain amount, which doesn’t seem like much, but it prevents you from doing something stupid as soon as you start the game; it also makes everything less twitchy, which is important in a game where precision is key. The game even is kind enough to let you know if you’re tilting the remote before you start a level. Other than that, the entire game is controlled NES controller style, with no real pointer functionality, though the game isn’t any worse for it. Consistency is good.

 

 Our Rating for Review: Mercury Meltdown Revolution
7.6

Fun puzzle gameplay with many different elements to add to the challenge, though it gets difficult rather quickly.
6.5

Five different party modes, which can be entertaining but feel sort of insubstantial. More relation to the main gameplay would be nice.
8.3

Tilt controls are well done, as are the additional controls used. Be careful when doing minute movements though.
8.0

Cel-shaded graphics look good, though overall there’s not a ton of pretty stuff to look at.
7.8
Overall
The third iteration of this puzzler has a solid core package and a lot of polish, and is worth the budget price it’s at.
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