There are two major aspects to the gameplay. The first, of course, is the puzzles, and the second is the adventure game besides. Professor Layton plays like your typical point-and-click adventure title; you walk from one static background to another, tapping parts of the screen to talk to people, find hidden puzzles, or search for hint coins. For a good two-thirds of the game, virtually anything noteworthy that you investigate will have a puzzle in it somewhere, and there won’t be much else to it since you’ll be directed from place to place. As the story starts to open up, however, you’re left to explore a bit more on your own, and while you’re still finding hidden puzzles, the story and investigation really start to take shape around then. As such, most of the cutscenes are going to take place closer to the end of the game.