With the bit of interest the story has, you’d think developer Land Ho! would take it, run with it, and create an awesome gameplay experience. You’re goal in the game is to kill enemies that spawn, collect shards that will upgrade your armor, and defeat bosses. Dal has different abilities that he’ll gain by killing each boss. With each new ability comes the key to defeating the next. Getting to the bosses can be painful, but not quite as much if you fail. Due to the way the save system was designed, there are no saves before bosses, so if you are defeated you’ll have to start the level over or half-way. It’s not that any mob or boss is particularly difficult in the game as much as the horrid camera system. Instead of gauging where enemies are coming from and timing your attacks, you’ll be fumbling around looking for them.

You’d think a game where you control your swings with a flick of the wrist is great. Unfortunately a great idea is mired by the fact that the game doesn’t always detect the swings a player performs. When it does work, it’s fun to perform moves on mobs, but occasionally when you’ll be trying to perform a combo, the game will do something completely different.