What really brings Ninja Destiny down in my mind, however, is some curious balance issues. What immediately comes to my mind are the special attacks; they’re definitely overpowered, especially in story mode, and when I say overpowered, I mean for everybody but you. For the most part when you play, your special attacks can take out about a quarter of your health bar, but your opponent’s can take away upward of 3/4 of your own health bar. Even when you get a hold of one of these overpowered characters, that just means you’ll be ending fights quickly and cheaply, as it’s not hard to get enough chakra to pull one off.
Other than that, the game never feels like it’s at the proper level of challenging. For the most part, battles can be easily won, especially considering that you can spam an enemy with shurikens and usually never give them a chance to attack (try it, it works well). With special attacks and a general knowledge of how enemies will attack, you can win most fights easily. When the fight isn’t easy, though, it is mind-bendingly frustrating; the eighth battle of story mode, especially on difficult, made me want to tear my hair out. Luckily, the game isn’t that difficult very often, but it is rather easy too often.