The story of this game follows the basic idea from past Zelda games, a great evil is trying to take over the land and the simple boy, Link, must set out to save it. There are, or course, a few new twists to keep the game’s story fresh, but it’s still fairly simple in this age of gaming. Link starts out in a small town called Ordon living a simple farm life. All of that changes though when strange things start happening. As it so happens, a mysterious Twilight is slowly spreading across Hyrule. When Link discovers this by being pulled into it, he transforms into a wolf. Soon after, he meets Midna; a little impish creature with magical powers. What are her intentions? Is she on your side, or is she just using you? She is quite easily one of the best characters to be added into a Zelda game. She’s got a different, interesting personality, and her character develops well throughout the game. Some of the other characters though, after a certain point in the game, almost fall out of the story altogether and are ignored for awhile, taking away from what character development they had going for them. I’ll explain more on why this is later on, but before we get to that I’ll explain a little about the actual game play.
This game is very much crafted after OoT’s style, though it throws in some things of it’s own. Hyrule is also modeled slightly after the Hyrule from OoT and there are many references that give off a nostalgic feel. The game also has similar parts to A Link to the Past, and the reason I say that is because the Twilight Realm is very similar to the whole Dark World idea. That brings up one thing that was disappointing, which was the lack of variety in the Twilight enemies. There were only a few and most were basically clones of the Light World versions with close to none that were completely unique to the Twilight. As for the bosses, most were huge and there were some fun fights that were cool, memorable, and gave off a nice epic feel. Really, the only thing to complain about with them was the lack of difficulty.
Speaking of difficulty, that’s one of the biggest problems with the game. None of the 3D Zelda games have been hard, but they’ve still relaxed the difficulty since the N64 games. People complained that Wind Waker was way too easy, and in fact many were able to beat the game without dying even once. Nintendo had claimed they would fix this problem with Twilight Princess, but it seems as though they did virtually nothing to try and add even a little more difficulty to the game. There are a very few select enemies in the game that pose a threat, and even then those fights are rare. The enemy AI needs to really be worked on so that they will actually try to attack more instead of just standing there half the time. It also doesn’t help that Link is so maneuverable while most enemies aren’t which makes it that much easier. I’m not saying they need to make him less agile, just make the enemies better and smarter.