The other thing has to do with the second portion of the game. For the first part of it there is quite a bit more stuff to do in between dungeons, such as helping people, retrieving certain items, etc... Now while there are nine dungeons (including the final one), it feels like more than half of the game is made up from the first three alone. After that, things really speed up and they don’t give you as much to do in the over world. Sure there are some side quests and mini-games you can do (and even those are few), but the central things in the first half of the game that were required to allow you to advance are drastically lowered. I mean, with Hyrule Field being as huge as it is, you’d think there’d be TONS to do. At least they did bring back the fishing from OoT, which is one of the only good mini-games. Due to the lack of these, it takes away from some of the replayability. On top of all of that, the final two dungeons are very short compared to the rest. If they had given some more length to those final two and not have made the second half of the game feel so rushed, then that would have helped immensely. Even though these are some problems, there are still plenty of qualities that help the game out.
One thing is that this game gives off a very strong OoT vibe, which is a major plus for many fans. There are numerous times that you’ll receive a burst of nostalgia that takes you back to those N64 days, if you’ve played that game that is. The main game play itself follows the formula that has become a staple to the series and the controls are basically the same as other 3D Zelda games. There is one little flaw that stuck out and that was when beginning to ascend a climbable surface, such as vines, Link tends to move to the side even when you’re holding up on the control stick. Annoying, but only a minor problem. As for the wolf controls, they’re done well and give a fresh way to play, even if only for awhile. You can bite, leap and latch onto an enemy to continually bite them, or use Midna for a dark energy attack which is somewhat similar to Link’s spin attack, though much more effective since it allows you to instantly kill most enemies that are within it’s range. In addition to that, you will have the ability to dig, and also use your enhanced smelling to track down people/creatures by sniffing a personal item of theirs that still has their scent fresh on them.
As for the graphics, they are nothing short of brilliant. After much controversy over Wind Waker’s cel-shaded graphics which were called too "kiddie" by many, the fans finally get what they asked for with an OoT look. The enemies are well designed and given plenty of detail, just as with the rest of the game. As for the scenery, they did an amazing job. In addition to the beauty of the normal world, you also have the Twilight Realm which gives off an eerie feeling. Though with the look of, well... twilight, it actually makes it look pretty at the same time and keeps it from being somewhat bland like Dark Aether from Metroid Prime 2: Echoes for instance. Also, one of the best things about games today are noticing the many little things that add to the realism, such as dirt falling from an old, previously unopened door or water dripping from Link as he emerges from the water.