One thing is for sure: if there’s a Zelda movie, there’s going to be action aplenty, and no shortage of special effects either. Gigantic picturesque bosses are definitely a staple of Zelda games, and this sort of thing would go perfectly with a movie. Placing them in the story may be more difficult, especially if we’re somewhat ditching the traditional structure of a Zelda game, but I have little doubt it can be done. Maintaining a good balance of story and action would be critical, of course, but that’s Moviemaking 101. I feel that Zelda in particular, though, falls into danger of relying too heavily on action, unless the overall story is kicked up a notch.
Summary is: making a Zelda movie would be rather difficult, in that staying true to the game’s roots is difficult when you’re trying to keep the movie interesting at the same time. Unfortunately, if you’re going to make a good movie, the former will have to be sacrificed a bit more than the latter. I don’t want to sound mean when I say that game fans should be expecting that; if they’re looking for a totally faithful adaptation, they’re better off playing the games again. As stated before, video games and movies are two totally different beasts, and a lot of what makes the Zelda series so great may not translate so well to theaters. If done just right, though, I think a balance can be struck that will appease both fans and non-fans.
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