The first flaw you’ll notice with this title is that, while it starts off brilliant, and never truly lets you down, the storyline tends to stray so far away from the main theme of the series that it begins to feel like an entirely different series all together, and with how unique the gameplay is, it’s hard to really feel like you’re even playing a Resident Evil game after a certain point. So sorry to any of you who were expecting the same ol’ same ol’, but RE4 has changed a few things up a great deal. While mostly for the best, some things just felt unnecessary.
The masses of enemies you will encounter can, at times, also be a bit ridiculous. While this did not really hurt the game for me, I sometimes felt less challenged and more irritated with the repetitive, seemingly endless new arrivals on screen. This isn’t frequent, but it’s also always like this.
The boss battles this time around are incredible, though, and really put the previous RE’s to pure shame. Not only are there plenty of them to offer, but they’re all quite unique and different. The concepts for the bosses themselves are very interesting and addictive, with a strong resistance to repetition, a great physical design, and most of all the ability to challenge you without being cheap. That’s right, you aren’t going to find any giant mutant lizards leaping clear across the room only to take your head off three times faster than you can blink, but instead you will find free-styled brawls with some of the most horrificly murderous hell-spawns to ever confront Mr. Kennedy.