You can use the Wiimote on its side to play, or attach a nunchuck. The controls are fine for the flippers, and shaking the Wiimote to bump the table works perfectly. However, the developers made the mistake of mapping the camera view to the D-pad, which is also what you use to activate the left flipper. Because the D-pad on the Wiimote is so tiny, this leads to the camera switching between the views wildly, confusing the player. And while having nine different camera angles sounds good on paper, it’s terrible when at least half of them aren’t fast enough to follow the ball, and the other half are just useless or practically the same thing. Using the nunchuck alleviates this problem, but that’s not an excuse.
The graphics are fine (though really, how can you screw up pinball graphics?), but you’ll want to mute the game from the moment you turn it on. The music is horrible, and is looped endlessly for as long as you’re playing. It’s maddening, and to make matters worse, each board has a different voice that shouts the same things over and over everytime you score points.
There really is no reason to buy Dream Pinball since there are at least three superior pinball games already available on the Wii. The Williams Collection offers more tables and better, well, everything, and the Virtual Console is home to both Alien Crush and Devil’s Crush. Do yourself a favor and invest your time and money into one of those, since this "Dream" just ended up being a nightmare.