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Review: Kirby Super Star Ultra
Posted by The Sound Defense, 98 days ago 12/05 23:02
  Kirby Super Star Ultra
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What has been improved is the presentation; not only do the graphics all look crisper and cleaner, but the DS’s bottom screen is put to good use, taking all your relevant information and removing it from the upper screen. You may find some extra information you didn’t anticipate, like boss names, or if a certain area is completed fully. The best aesthetic improvement is the inclusion of full 3D cutscenes to help tell the story, and they’re used liberally in some cases, not to mention they give a story introduction to modes that never got it before.

This remake wouldn’t be complete without additional content, and KSSU generally doesn’t disappoint. One feature that was shown off in previews is the new touch-screen minigames; I’ve given all of them a try, and none of them are particularly captivating, but they’re not meant to be. They’re still an entertaining distraction, and interestingly, they’re more difficult than the main game ever really gets. You’ll be using the touch screen exclusively for these games; you can do memory match, you can try some quick-draw action, or you can knock stuff away from you on a conveyor belt. It’s simple fun, like the two mini-games that originally came with KSS (both of which, incidentally, remain in the game as unlockables).

The meat of the new stuff, though, is the four new main modes that are included, which satisfies the guiding philosophy of KSS to a certain extent. Kirby Super Star’s strength lies in the variety inherent in its main game modes; no two of them are truly the same, though Spring Breeze and Dyna-Blade are similar. Spring Breeze is a standard Kirby platformer; Gourmet Race pits you in a race against King Dedede while you eat food; The Great Cave Offensive is a puzzle-ish platformer wherein you collect treasures; Revenge of Meta-Knight features timed levels and heavy bosses; Milky Way Wishes, the final adventure, lets you keep powers permanently and select from them at will; and the Arena is one of the hardest boss rushes in game history. Each game has unique qualities to it, and you’re provided with a variety of gameplay options.

 

 Our Rating for Review: Kirby Super Star Ultra
8.9
Single Player
The entirety of Kirby Super Star remains intact here, and the additional content tries its best to expand on that original philosophy, to moderate success. This is entertaining gameplay.
0.1
Multiplayer
NintendoGal.com was unable to test this feature in this new Ultra version of the game.
9.0
Controls
This game plays exactly like it did in the SNES days; the touch-screen specific games work just fine, as well.
8.8
Graphics
The graphics have gotten an upgrade, including FMV cutscenes, but otherwise it has quite the nostalgic look, though crisper.
7.5
Sound
The sound is classic Kirby Super Star through and through, with no real changes, for better or worse.
7.0
Replay Value
While co-op play is always fantastic, and some of these games can be very intricate, the game remains fairly easy and there’s not as much reason to go back.
8.6
Overall
This always was a game that should be played by Nintendo and platformer fans; it’s even more suited to the short-burst play of the DS, and additional content is fun.
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