So the gameplay is good. The question on everyone’s mind is, naturally: how well do the controls work? After receiving feedback at E3 2006, Retro Studios apparently went back to work on the Wii Remote controls, and it’s paid off. There are three main sensitivity options: Basic, Standard, and Advanced. Basic is apparently designed for people who have never aimed at anything, ever. It utilizes a "bounding box" setup, where you keep facing one direction until you move the cursor far enough to the side of the screen; the problem is, the bounding box takes up close to the entire screen, and as a result turning is annoying and feels unnatural. Standard is an improvement, but still feels like games like Red Steel, utilizing a smaller bounding box. Turning remains awkward.
Advanced controls, however, are perfect. It’s very close to the dual-analog setup that is popular in games these days, except it’s much quicker and more responsive. The original Metroid Prime, by comparison, feels clumsy, and after finishing Corruption, it’s almost frustrating to play. This game also features a new option, Lock-On Free Aiming, which allows your cursor to move freely when locked onto an enemy. This too is a nice feature, feeling very natural, and it comes in handy often, especially against large bosses with specific weak points. Lock-On Free Aiming is set to "on" by default with Standard and Advanced controls, but Basic control defaults to an immobile cursor when you are locked on to an enemy. The game will also include numerous Wii Remote gestures, such as pulling and turning; these work flawlessly, and you should never have trouble pulling these off.