While the game is mostly very awesome, there are a few problems that will probably detract from the experience. One that I’m sure many will take issue with is the save system. The game’s save system is entirely automatic, which is good and bad. As soon as you enter a door, your game will be saved, with your current health and ammo recorded. When you die, though, your save file will be sent back to the beginning of the previous chapter and there’s nothing you can do about it. I personally have little issue with this, as I’m glad to see that dying is properly frustrating, as opposed to a minor annoyance. Conversely, though, if you lose a lot of health in one room, you can just turn the game off before you leave the room.
One of the problems I really had with this game is that, while most of the game is consistently good, near the end it starts to lose steam a little bit. The last few chapters have very little exploration, feeling slightly less linear than a level of Super Mario Bros., and they start reusing bosses before they introduce very many at all. The chapters also get much shorter as the game wraps up, which brings me to my other point: this game is short. When I began the final chapter, my game timer read a little under four and a half hours, and by the time I was done it couldn’t have been more than ten minutes longer. Granted, the save system will ensure that you sink more hours into it than the timer suggests, but you still probably won’t play this for more than ten hours, and once you’ve finished that’s pretty much all the game has to offer.