This week, Basics wraps itself up completely, as two hidden characters, a hidden stage, and some new special moves are shown off.
2/19/08: Zelda’s Special Moves
Zelda hasn’t acquired any new special moves recently, though the update explains Din’s Fire in a fair amount of detail. By holding down the special move button and moving Din’s Fire about with the control stick, you can not only make it travel, but the explosion becomes more powerful. The timing is easier to dodge, however.
2/19/08: Ice Climbers’ Special Moves
Just like Zelda, the Ice Climbers have gotten little makeover from the previous game in terms of special moves; all four are the same as they were before, and the update points out the importance of keeping Nana alive, especially when using the Up+B special Belay. As seen above, though, the update pointed out that using Blizzard in the air results in the above double-strength attack. There also was a curious comment in the end about Nana wandering off.
2/21/08: Bowser’s Special Moves
Unlike the other two, Bowser has gotten one of his moves changed completely: the Koopa Klaw, which left you immobile and defenseless in the last game, has been changed to the Flying Slam. Upon grabbing your opponent, you do a high jump up in the air, then slam back down to the ground on top of your opponent in a very painful looking manner. The update also featured the Bowser Bomb, which was in Melee.
2/21/08: Meteor Smash
The last entry of Smash 101 shows off one of the most powerful concept in Smash Bros. - the fatal Meteor Smash. If an opponent is trying to get back onto the stage, you can jump in and use a midair attack (sometimes forward, sometimes down) to send them rocketing downward in a fall they cannot get out of - meaning a KO for you. This is a technique everyone will want to master.
It’s good to see them showing off Meteor Smashes, as those are really useful. I like how they buffed Bowser’s special for this game; I want to see more balance among the characters.
Spoiler entries begin here.















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